pub struct AsyncDispatcher<'a, R> { /* private fields */ }
Expand description

Like, Dispatcher but works asynchronously.

Implementations

Sets up all the systems which means they are gonna add default values for the resources they need.

Dispatches the systems asynchronously. Does not execute thread local systems.

If you want to wait for the systems to finish, call wait().

Waits for all the asynchronously dispatched systems to finish and executes thread local systems (if there are any).

Waits for all the asynchronously dispatched systems to finish without executing thread local systems.

See wait for executing thread local systems.

Checks if any of the asynchronously dispatched systems are running.

👎 Deprecated since 0.8.0:

renamed to world

Returns the World.

This will wait for the asynchronous systems to finish.

Renamed to self.world().

Returns the World.

This will wait for the asynchronous systems to finish.

👎 Deprecated since 0.8.0:

renamed to world_mut

Borrows the World mutably.

This will wait for the asynchronous systems to finish.

Renamed to self.world_mut().

Borrows the World mutably.

This will wait for the asynchronous systems to finish.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.