Struct specs::prelude::FlaggedStorage
source · [−]pub struct FlaggedStorage<C, T = DenseVecStorage<C>> { /* private fields */ }
Expand description
Wrapper storage that tracks modifications, insertions, and removals of
components through an EventChannel
.
Note: Joining over all components of a FlaggedStorage
mutably will flag all components.
What you want to instead is to use restrict_mut()
to first
get the entities which contain the component and then conditionally
modify the component after a call to get_mut_unchecked()
or get_mut()
.
Examples
extern crate specs;
use specs::prelude::*;
pub struct Comp(u32);
impl Component for Comp {
// `FlaggedStorage` acts as a wrapper around another storage.
// You can put any store inside of here (e.g. HashMapStorage, VecStorage, etc.)
//
// It also works as `FlaggedStorage<Self>` and defaults to `DenseVecStorage<Self>`
// for the inner storage.
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
pub struct CompSystem {
// These keep track of where you left off in the event channel.
reader_id: ReaderId<ComponentEvent>,
// The bitsets you want to populate with modification/insertion events.
modified: BitSet,
inserted: BitSet,
}
impl<'a> System<'a> for CompSystem {
type SystemData = (Entities<'a>, WriteStorage<'a, Comp>);
fn run(&mut self, (entities, mut comps): Self::SystemData) {
// We want to clear the bitset first so we don't have left over events
// from the last frame.
//
// However, if you want to accumulate changes over a couple frames then you
// can only clear it when necessary. (This might be useful if you have some
// sort of "tick" system in your game and only want to do operations every
// 1/4th of a second or something)
//
// It is not okay to only read the events in an interval though as that could
// leave behind events which would end up growing the event ring buffer to
// extreme sizes.
self.modified.clear();
self.inserted.clear();
// Here we can populate the bitsets by iterating over the events.
// You can also just iterate over the events without using a bitset which will
// give you an ordered history of the events (which is good for caches and synchronizing
// other storages, but this allows us to use them in joins with components.
{
let events = comps.channel()
.read(&mut self.reader_id);
for event in events {
match event {
ComponentEvent::Modified(id) => { self.modified.add(*id); },
ComponentEvent::Inserted(id) => { self.inserted.add(*id); },
_ => { },
};
}
}
// Iterates over all components like normal.
for comp in (&comps).join() {
// ...
}
// **Never do this**
// This will flag all components as modified regardless of whether the inner loop
// actually modified the component.
//
// Only do this if you have other filters, like some other components to filter
// out the ones you want to modify.
for comp in (&mut comps).join() {
// ...
}
// Instead you will want to restrict the amount of components iterated over, either through
// other components in the join, or by using `RestrictedStorage` and only getting the component
// mutably when you are sure you need to modify it.
for (entity, mut comps) in (&entities, &mut comps.restrict_mut()).join() {
if condition { // check whether this component should be modified.
let mut comp = comps.get_mut_unchecked();
// ...
}
}
// To iterate over the modified components:
for comp in (&comps, &self.modified).join() {
// ...
}
// To iterate over all inserted/modified components;
for comp in (&comps, &self.modified & &self.inserted).join() {
// ...
}
}
}
fn main() {
let mut world = World::new();
world.register::<Comp>();
// You will want to register the system `ReaderId`s
// before adding/modifying/removing any entities and components.
//
// Otherwise you won't receive any of the modifications until
// you start tracking them.
let mut comp_system = {
let mut comps = world.write_storage::<Comp>();
CompSystem {
reader_id: comps.register_reader(),
modified: BitSet::new(),
inserted: BitSet::new(),
}
};
world.create_entity().with(Comp(19u32)).build();
{
let mut comps = world.write_storage::<Comp>();
let events = comps.channel().read(&mut comp_system.reader_id);
assert_eq!(events.len(), 1);
}
#[cfg(feature = "storage-event-control")]
{
world.write_storage::<Comp>().set_event_emission(false);
world.create_entity().with(Comp(19u32)).build();
{
let mut comps = world.write_storage::<Comp>();
let events = comps.channel().read(&mut comp_system.reader_id);
assert_eq!(events.len(), 0);
}
world.write_storage::<Comp>().set_event_emission(true);
world.create_entity().with(Comp(19u32)).build();
{
let mut comps = world.write_storage::<Comp>();
let events = comps.channel().read(&mut comp_system.reader_id);
assert_eq!(events.len(), 1);
}
}
}
Trait Implementations
sourceimpl<C, T> Default for FlaggedStorage<C, T> where
T: TryDefault,
impl<C, T> Default for FlaggedStorage<C, T> where
T: TryDefault,
sourceimpl<C, T> Tracked for FlaggedStorage<C, T>
impl<C, T> Tracked for FlaggedStorage<C, T>
sourcefn channel(&self) -> &EventChannel<ComponentEvent>
fn channel(&self) -> &EventChannel<ComponentEvent>
Event channel tracking modified/inserted/removed components.
sourcefn channel_mut(&mut self) -> &mut EventChannel<ComponentEvent>
fn channel_mut(&mut self) -> &mut EventChannel<ComponentEvent>
Mutable event channel tracking modified/inserted/removed components.
sourceimpl<C: Component, T: UnprotectedStorage<C>> UnprotectedStorage<C> for FlaggedStorage<C, T>
impl<C: Component, T: UnprotectedStorage<C>> UnprotectedStorage<C> for FlaggedStorage<C, T>
sourceunsafe fn clean<B>(&mut self, has: B) where
B: BitSetLike,
unsafe fn clean<B>(&mut self, has: B) where
B: BitSetLike,
Clean the storage given a bitset with bits set for valid indices. Allows us to safely drop the storage. Read more
sourceunsafe fn get(&self, id: Index) -> &C
unsafe fn get(&self, id: Index) -> &C
Tries reading the data associated with an Index
.
This is unsafe because the external set used
to protect this storage is absent. Read more
sourceunsafe fn get_mut(&mut self, id: Index) -> &mut C
unsafe fn get_mut(&mut self, id: Index) -> &mut C
Tries mutating the data associated with an Index
.
This is unsafe because the external set used
to protect this storage is absent. Read more
Auto Trait Implementations
impl<C, T = DenseVecStorage<C>> !RefUnwindSafe for FlaggedStorage<C, T>
impl<C, T> Send for FlaggedStorage<C, T> where
C: Send,
T: Send,
impl<C, T> Sync for FlaggedStorage<C, T> where
C: Sync,
T: Sync,
impl<C, T> Unpin for FlaggedStorage<C, T> where
C: Unpin,
T: Unpin,
impl<C, T = DenseVecStorage<C>> !UnwindSafe for FlaggedStorage<C, T>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default,
sourcefn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
sourcefn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls try_default
and panics on an error case.