Expand description
Entities, resources, components, and general world management.
Structs
An iterator for entity creation. Please note that you have to consume it because iterators are lazy.
An iterator for entity creation. Please note that you have to consume it because iterators are lazy.
The entities of this ECS. This is a resource, stored in the World
.
If you just want to access it in your system, you can also use the
Entities
type def.
Entity
type, as seen by the user.
The entity builder, allowing to build an entity together with its components.
An entity builder from EntitiesRes
. Allows building an entity with its
components if you have mutable access to the component storages.
Index generation. When a new entity is placed at an old index,
it bumps the Generation
by 1. This allows to avoid using components
from the entities that were deleted.
Like EntityBuilder
, but inserts the component
lazily, meaning on maintain
.
If you need those components to exist immediately,
you have to insert them into the storages yourself.
Lazy updates can be used for world updates
that need to borrow a lot of resources
and as such should better be done at the end.
They work lazily in the sense that they are
dispatched when calling world.maintain()
.
Traits
A common trait for EntityBuilder
and LazyBuilder
, allowing either to be
used. Entity is definitely alive, but the components may or may not exist
before a call to World::maintain
.
Abstract component type. Doesn’t have to be Copy or even Clone.