Type Definition specs::ReadStorage
source · [−]pub type ReadStorage<'a, T> = Storage<'a, T, Fetch<'a, MaskedStorage<T>>>;
Expand description
A storage with read access.
This is just a type alias for a fetched component storage.
The main functionality it provides is listed in the following,
however make sure to also check out the documentation for the
respective methods on Storage
.
Aliasing
It is strictly disallowed to get both a ReadStorage
and a WriteStorage
of the same component.
Because Specs uses interior mutability for its resources, we can’t check
this at compile time. If you try to do this, you will get a panic.
It is explicitly allowed to get multiple ReadStorage
s for the same
component.
Joining storages
&ReadStorage
implements Join
, which allows to do
something like this:
use specs::prelude::*;
struct Pos;
impl Component for Pos {
type Storage = VecStorage<Self>;
}
struct Vel;
impl Component for Vel {
type Storage = VecStorage<Self>;
}
let mut world = World::new();
world.register::<Pos>();
world.register::<Vel>();
let pos_storage = world.read_storage::<Pos>();
let vel_storage = world.read_storage::<Vel>();
for (pos, vel) in (&pos_storage, &vel_storage).join() {}
This joins the position and the velocity storage, which means it only iterates over the components of entities that have both a position and a velocity.
Retrieving single components
If you have an entity (for example because you stored it before
or because you’re joining over Entities
), you can get a single
component by calling Storage::get
:
let entity1 = world.create_entity().with(Pos).build();
let entity2 = world.create_entity().with(Vel).build();
assert_eq!(pos_storage.get(entity1), Some(&Pos));
assert_eq!(pos_storage.get(entity2), None);
assert_eq!(vel_storage.get(entity1), None);
assert_eq!(vel_storage.get(entity2), Some(&Vel));
Usage as SystemData
ReadStorage
implements SystemData
which allows you to
get it inside a system by simply adding it to the tuple:
#[derive(Debug)]
struct Pos {
x: f32,
y: f32,
}
impl Component for Pos {
type Storage = VecStorage<Self>;
}
struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (Entities<'a>, ReadStorage<'a, Pos>);
fn run(&mut self, (ent, pos): Self::SystemData) {
for (ent, pos) in (&*ent, &pos).join() {
println!("Entitiy with id {} has a position of {:?}", ent.id(), pos);
}
}
}
These operations can’t mutate anything; if you want to do
insertions or modify components, you need to use WriteStorage
.
Note that you can also use LazyUpdate
, which does insertions on
World::maintain
. This allows more concurrency and is designed
to be used for entity initialization.
Trait Implementations
sourceimpl<'a: 'b, 'b, T> GenericReadStorage for &'b ReadStorage<'a, T> where
T: Component,
impl<'a: 'b, 'b, T> GenericReadStorage for &'b ReadStorage<'a, T> where
T: Component,
sourceimpl<'a, T> GenericReadStorage for ReadStorage<'a, T> where
T: Component,
impl<'a, T> GenericReadStorage for ReadStorage<'a, T> where
T: Component,
sourceimpl<'a, T> SystemData<'a> for ReadStorage<'a, T> where
T: Component,
impl<'a, T> SystemData<'a> for ReadStorage<'a, T> where
T: Component,
sourcefn fetch(res: &'a World) -> Self
fn fetch(res: &'a World) -> Self
Fetches the system data from World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime. Read more
sourcefn reads() -> Vec<ResourceId>
fn reads() -> Vec<ResourceId>
Returns all read dependencies as fetched from Self::fetch
. Read more
sourcefn writes() -> Vec<ResourceId>
fn writes() -> Vec<ResourceId>
Returns all write dependencies as fetched from Self::fetch
. Read more